NET Core, and these advantages increase with each release.
Much like the CameraComponent, the audio and video elements associated with a participant are render targets to the list element of the DOM.
Step 6: Implementing the Client-Side code Now that we already have our Hub setup we can now proceed with the client-side implementation of our chat application.
For more information on client events and private channels, kindly check out the Pusher.
I found that with the use of remote scripting, we can make a simple and fast chat application.
If user writes something to chat box and presses Enter then message is sent to server over WebSocket and WebSocket middleware will broadcast it to all WebSocket clients it knows.
You can create a channel with more options though, see a list of the options.
From the above sample code, in the OnConnectedAsyc method, we could get the ConnectId and the User Name, then, you could store them in the database.